Hold Spin. The ball whirls around the cup and the white beam sweeps the rim. The longer you hold, the faster it goes. Let go and it coasts down slowly.
Press Launch. The ball flies out along the beam and always lands on the rim. The red LZ marker shows where it will touch down.
More torque launches higher and carries the ball farther around the rim before it lands. It also bounces harder, and multiplies your score by up to ×1.5.
Then gravity takes over. The ball rolls up and down the ridge on its own momentum, and you score the altitude where it settles, from 0 to 100.
Red diamonds mark summit notches on the spires. A ball that settles in one scores triple, once per summit per world.
You get 20 balls per world. Reach the quota to clear the world, and each leftover ball adds 20. Miss the quota and the run ends.
Keys: hold Space to spin · Enter launches · ? opens this manual.